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Differences in Armor Types

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Differences in Armor Types

Post by Kurei on Tue Jul 29, 2014 5:56 am

Looking at the common armor, which is split into armor that is either physical or magical, I think there should be some middle-statting to make it not absolutely horrible for the defensive stat not being risen.

Example, the Mystic Helm gives 20 Def currently, it could be altered to give 20 Def, 8 M.Def. Conversely, a magical version could give 8 Def, and 20 M.Def.


This would hopefully serve to better address criticisms about magical damage...Being limited by their mana pool doesn't mean much when they're one-shotting you anywho. It also allows for more variety in armors.

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Re: Differences in Armor Types

Post by Zagros (Rhyuke) on Sat Aug 02, 2014 2:27 am

We've re balanced the game thanks
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